Resonite: Fixing VideoTextureProvider Volume Bug
Introduction
In this article, we will address a bug encountered in Resonite related to the VideoTextureProvider's volume control. This issue prevents users from adjusting the volume of video textures as expected, which can be disruptive for various applications, such as DJ tables that rely on volume crossfading. We will delve into the specifics of the bug, how to reproduce it, the expected behavior, and the steps taken to identify and report it. We will also provide some context and additional findings related to the issue. Understanding and resolving this bug is crucial for maintaining a seamless and versatile user experience in Resonite.
Problem Description: Volume on VideoTextureProvider Not Working
The core issue is that the volume control on the VideoTextureProvider in Resonite does not function as intended. Regardless of the volume setting, the audio output remains unaffected. This means that setting the volume to 0, for example, does not mute the audio, leading to problems in scenarios where volume adjustments are necessary, such as crossfading between audio sources. This unexpected behavior disrupts the intended functionality and user experience, particularly for users who rely on precise audio control in their Resonite environments.
Detailed Explanation of the Bug
Specifically, the volume property within the VideoTextureProvider component should allow users to control the audio output associated with a video texture. When this property is set to a lower value, the audio should decrease accordingly, and when set to 0, the audio should be muted. However, the bug prevents these adjustments from taking effect. The audio plays at a consistent level, irrespective of the volume setting within the VideoTextureProvider. This issue affects any application that utilizes video textures and requires volume control, limiting the flexibility and usability of Resonite for audio-visual projects.
Impact on User Experience
The inability to control volume through the VideoTextureProvider has a significant impact on user experience. For instance, users who have created interactive DJ tables or other audio-visual setups that rely on volume crossfading find their creations rendered ineffective. The bug disrupts the seamless transition between audio sources, which is a critical feature for live performances and interactive environments. More generally, any scenario that requires dynamic adjustment of video audio becomes problematic, diminishing the overall versatility and user satisfaction with Resonite.
How to Reproduce the Bug
The bug can be reproduced through multiple methods, ensuring it's a consistent issue across different setups. Here are the steps to reproduce the bug, as outlined by the reporter:
Method 1: Spawning a Video via URL
- Spawn a video by pasting a URL into Resonite.
- Locate the VideoTextureProvider component, which is typically found on the "Video Asset slot."
- Set the volume on the VideoTextureProvider to 0.
- Observe that the audio continues to play despite the volume being set to 0.
This method is straightforward and demonstrates that the volume control fails even in basic video playback scenarios.
Method 2: Manual Setup with Empty Object
This method provides a more detailed setup to ensure the bug is consistently reproducible.
- Create an empty object in Resonite.
- Add a VideoTextureProvider component to the object.
- Add an AudioOutput component to the same object.
- In the Create New Window menu, create a PBS-Specular material.
- Assign the VideoTextureProvider to both the AudioOutput component and the PBS-Specular material's Albedo texture slot.
- Set the volume on the VideoTextureProvider to 0.
- Observe that the audio still plays, indicating the volume control is not functioning.
This method highlights that the bug persists even when the VideoTextureProvider is integrated within a more complex setup.
Reproduction Item/World
A reproduction item, identified as resrec:///U-1OC9DzBh8IC/R-d10c3b2c-32a8-4d76-840a-3f3f1739ab50, was provided. This item is an empty object, requiring users to open the inspector to view its components. Using this item ensures a consistent starting point for reproducing the bug, as it eliminates any potential interference from other scene elements.
Expected Behavior
The expected behavior is that adjusting the volume control on the VideoTextureProvider should directly affect the audio output. When the volume is set to 0, the audio should be completely muted. Conversely, increasing the volume should proportionally increase the audio level. This intuitive and functional volume control is crucial for creating dynamic and interactive audio-visual experiences within Resonite.
Detailed Expectations
- Volume Set to 0: When the volume is set to 0 on the VideoTextureProvider, no audio should be audible from the associated video texture.
- Volume Increase: As the volume setting is increased, the audio output should proportionally increase in loudness.
- Real-time Adjustment: Volume adjustments should take effect in real-time, allowing users to dynamically control the audio levels as needed.
- Consistent Behavior: The volume control should function consistently across different setups and scenarios, ensuring a reliable user experience.
Importance of Correct Behavior
The correct functioning of the VideoTextureProvider's volume control is essential for various use cases within Resonite. For example, in DJ tables or live performance setups, users rely on precise volume adjustments to crossfade between audio sources, create dynamic mixes, and manage the overall audio output. Without this functionality, these interactive experiences are significantly hindered. Furthermore, consistent audio control is important for any application where synchronized audio and video are required, such as educational content, presentations, and interactive storytelling.
Screenshots and Video Evidence
The reporter provided a video demonstration of the bug, which can be accessed via a YouTube link: https://youtu.be/wjdq3FMthRQ. This video provides visual evidence of the issue, showing how the volume control fails to mute the audio as expected. Visual evidence is invaluable for bug reporting as it allows developers to see the issue firsthand, aiding in diagnosis and resolution.
Key Observations from the Video
- Consistent Audio Output: The video clearly demonstrates that the audio output remains constant regardless of the volume setting on the VideoTextureProvider.
- Volume Control Interface: The video showcases the user adjusting the volume control within the Resonite interface, confirming that the intended action is being taken.
- Lack of Muting: Despite setting the volume to 0, the audio continues to play, highlighting the core issue of the bug.
Importance of Visual Evidence
Including visual evidence, such as screenshots and videos, is a crucial aspect of effective bug reporting. It helps developers understand the context and specifics of the issue more quickly and accurately. Visual aids can highlight subtleties that may be missed in written descriptions, making the debugging process more efficient. In this case, the video provided by the reporter serves as a clear and concise demonstration of the volume control bug, greatly aiding in its identification and resolution.
Resonite Version and Platform Information
Resonite Version Number
The bug was reported in Resonite Beta 2025.11.19.6. This specific version information is critical for developers as it helps them narrow down the potential causes of the bug and identify any recent changes that may have introduced the issue. Knowing the exact version allows developers to reproduce the bug in the same environment, ensuring that any fixes are effective for that version and subsequent releases.
Platforms Affected
The bug has been confirmed to occur on Windows. This platform-specific information is important because bugs can sometimes be isolated to certain operating systems or hardware configurations. By identifying the affected platforms, developers can focus their testing and debugging efforts on the relevant environments, making the resolution process more targeted and efficient.
Headset Information
The reporter used a Desktop setup, indicating that the issue is not specific to virtual reality headsets. This is a valuable piece of information as it rules out any potential conflicts or interactions with VR hardware or software. Bugs that are specific to VR setups often require different debugging approaches compared to those that occur on desktop environments, so this distinction helps streamline the troubleshooting process.
Log Files
The reporter provided a log file, named ALEX-PC - 2025.11.19.6 - 2025-11-19 09_59_46.log, which is an invaluable resource for developers. Log files contain detailed information about the application's operation, including any errors, warnings, or other relevant events. These files can provide insights into the internal state of Resonite when the bug occurs, helping developers identify the root cause of the issue.
Importance of Log Files
Log files are essential for debugging as they capture a chronological record of the application's behavior. By analyzing the log file, developers can trace the sequence of events leading up to the bug, identify any error messages or exceptions, and gain a deeper understanding of the underlying problem. In this case, the provided log file will likely contain information about the VideoTextureProvider, audio output, and any related components, which can help pinpoint the source of the volume control issue.
Additional Context and Findings
Material Dependency for Audio Output
An interesting finding is that the VideoTextureProvider requires a material to be assigned before it will output any audio. This means that if the VideoTextureProvider is set up without linking it to a material, no audio will play, regardless of the volume setting. This dependency on a material suggests that the audio output is tied to the rendering pipeline, which may be a factor in the volume control bug.
Functionality in Pre-Slittening Version
The reporter also noted that the volume control works as expected in the Pre-Slittening version of Resonite. This information is highly valuable as it indicates that the bug was likely introduced in a more recent update. By comparing the code and changes between the Pre-Slittening version and the current beta, developers can identify the specific commit or change that introduced the bug, making it easier to resolve.
Implications of These Findings
The material dependency suggests that the audio output mechanism may be intertwined with the rendering process, which could be an area to investigate for potential bugs. The fact that the volume control works in the Pre-Slittening version but not in the current beta strongly points to a recent change as the cause, narrowing down the scope of the debugging efforts.
Conclusion
The volume control bug on the VideoTextureProvider in Resonite is a significant issue that impacts users who rely on precise audio adjustments for their creations. By providing detailed steps to reproduce the bug, visual evidence, version and platform information, and additional context, the reporter has greatly aided in the identification and resolution process. The bug's presence in the current beta but absence in the Pre-Slittening version, along with the material dependency for audio output, provides valuable clues for developers to investigate. Addressing this bug is crucial for maintaining the versatility and user satisfaction within Resonite.
For further information on Resonite and its features, you can visit the official Resonite website or check out relevant discussions and updates on platforms like GitHub.