Bertrand_ReNew V0.0.1 Bug Report & Discussion

by Alex Johnson 46 views

Dive into the detailed bug report and discussion surrounding the Bertrand_ReNew avatar, version v0.0.1, within the dsgarage PierCamera project. This comprehensive analysis, automatically generated via the FBX4VRM Bug Report API, offers valuable insights into the challenges and solutions encountered during the avatar's development and implementation. Let’s explore the intricacies of this specific bug report, examining the environmental context, conversion results, skeletal and material information, and user feedback to provide a thorough understanding of the issues at hand.

Understanding the Bug Report Context

This bug report falls under the discussion category of dsgarage and PierCamera, highlighting its relevance to the avatar's integration within this specific environment. The report is linked to the parent Issue #310, which provides a broader context for the problems encountered. Identifying the correct issue category is the first step in efficient bug fixing, and this issue is clearly marked for the developers.

Key Details of the Bug Report

  • Avatar Name: Bertrand_ReNew
  • Version: v0.0.1
  • Report ID: 01fa62e2
  • Platform: fbx4vrm
  • Date & Time: 2025-12-03T13:07:49+09:00

These core details offer a quick reference point for developers and stakeholders, allowing them to track and prioritize bug fixes based on the version, report ID, and timestamp. The platform noted as fbx4vrm indicates that the issue arises during the conversion process using the FBX4VRM tool, narrowing down the potential sources of the bug.

Environmental Information: Setting the Stage

To effectively address any bug, understanding the environment in which it occurs is crucial. This bug report provides detailed information about the software and hardware configuration used during the avatar conversion process.

Software and Hardware Specifications

  • FBX4VRM Version: 0.0.1
  • Unity Version: 2022.3.22f1
  • UniVRM Version: Unknown
  • Render Pipeline: Built-in
  • Platform: Windows 11 (10.0.26100) 64bit
  • Processor: AMD Ryzen 7 3700X 8-Core Processor

Knowing the specific versions of Unity and FBX4VRM is essential for replication and debugging. The UniVRM version being unknown is a potential concern, as compatibility issues between different UniVRM versions can lead to unexpected behavior. The Render Pipeline being built-in is also a key piece of information, as different pipelines (such as URP or HDRP) might render materials and shaders differently.

The hardware information, including the operating system and processor, provides additional context. While hardware-specific bugs are less common, they can occur, particularly with graphics rendering or performance issues. Identifying the correct software and hardware requirements is paramount to efficient debugging.

Conversion Results: Unpacking the Outcome

The core of any bug report lies in the outcome of the process. In this case, the conversion results highlight whether the avatar was successfully converted and provide insights into any failures or errors encountered.

Key Conversion Metrics

  • Success: ❌ No
  • Processing Time: N/A ms
  • Failed Processor: N/A
  • Error Message: N/A

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